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RowTether lessons

Using RowTether in Unreal Engine: guided lessons, exercises and integration examples.

Start with project setup
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RowTether practical guide

Reviewing DataTable references, comparing CSV changes and creating rules with RowTether. The exercises use sample tables to locate errors, analyze changes and export the results.

The guide assumes you can create or import an Unreal DataTable. Lesson 0 explains how to prepare the project and download the practice files.

Contents: table setup, broken references, Name/String relationships, CSV comparison, game rules and report export. The final exercise reviews the removal of a row. Assistant integration is optional.

Reading a review

Question Where to find the answer
Did the review finish? Run status. Completed does not mean no errors.
What could be inspected? Scope and coverage, including reasons for partial coverage.
What is wrong or would be affected? Distinct current findings and predicted CSV impact.

Targets represents destinations; Consumers represents content that uses them. Keep these names and paths so the practice files resolve correctly. Afterwards, transfer the reasoning to your own game tables.

By the end, you will be able to locate a broken reference, review the effect of a table change and export a report with the review scope and results.

Core path

The lessons follow this order and end with an integration exercise. Extensions can be consulted separately.

Optional extensions

Reference documentation

See the plugin documentation for each function’s parameters, results and limits.