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Scientific Number Tools lessons

Using Scientific Number Tools in Unreal Engine: guided lessons, exercises and integration examples.

Start with project setup
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Scientific Number Tools practical guide

Using Scientific Number Tools in Blueprints: operations, formatting, purchases and saving. The main example is a wallet with a balance, income and purchase buttons, and a save file.

The guide assumes basic Blueprint knowledge: creating an Actor and connecting nodes. You will build the interface during the lessons. Project setup is covered in lesson 0.

Contents: setup, operations, errors, a wallet, formatting, costs, saving and DataTables. The final exercise combines these operations in a generator shop.

Extensions: return to Safe, contexts, arrays, numerical policy, networking, assistants and SIMD when your project needs them. Saving other number types is separate from saving your first wallet.

Component responsibilities

Part Responsibility in this example
Values and operations Scientific Number Tools represents and calculates numbers.
State and rules Your Actor owns the balance and decides when a purchase is allowed.
Presentation and storage The widget displays text; Unreal SaveGame writes the file.

By the end, you will have implemented a wallet that updates its balance, rejects purchases when funds are insufficient and preserves data between sessions.

Core path

The lessons follow this order and end with an integration exercise. Extensions can be consulted separately.

Optional extensions

Reference documentation

See the plugin documentation for each function’s parameters, results and limits.

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Scientific Number Tools 1.0.0 · Practical lessons ·